Table of Contents
MPL Season 15 delivered a fast, draft-defined meta across regions. In the Philippines, ban pressure clustered on Fanny, Luo Yi, and Zhuxin, shaping first-phase drafts. Indonesia showcased utility tanks (e.g., Tigreal) with respectable win rates despite frequent bans, while Malaysia’s official stats and ratings highlighted high kill participation and strong macro from top seeds. Playoff tempo in PH skewed 10–20 minutes, and viewership data confirms that MPL PH remains a regional attention magnet.

1) Data sources & methodology
To keep this analysis actionable, we grounded it in first-party league data and high-signal community databases, then normalized the findings across PH/ID/MY:
- Official MPL PH data (Season 15): ban leaders, picks, and win-rate snapshots.
- Liquipedia: consolidated statistics pages for MPL PH S15 and MPL ID S15, including hero pick/ban tables, match-length distributions, team performance, and bracket formats.
- Official MPL ID & MY portals for hero stats, standings, and player performance ratings.
- Esports Charts for audience analytics: broadcast platforms, sponsors, venue basics, and timeline.
- Patch context: MPL MY S15 ran on MLBB Patch 1.9.64–1.9.64C (and related weeks in PH), important for hero balance context; community breakdowns also discussed Kalea’s ripple effects on draft behavior.
Notes on interpretation: Each region stages its own MPL. “Season 15” timing differs slightly by country, so we emphasize regional splits rather than forcing an apples-to-apples combo metric.
2) The draft meta in PH: concentrated bans, surgical first-phase picks
The Philippines’ Season 15 ban ledger shows how three names—Fanny, Luo Yi, and Zhuxin—soaked up a disproportionate share of first-phase attention. The official MPL PH data page lists Top 5 Most-Banned headlined by Fanny (158 bans), with Luo Yi (116) and Zhuxin (113) close behind; Mathilda and Phoveus round out the cohort. This triad materially constrained openers and forced contingency drafts for teams that thrive on snowball or map control setups.
Why these three?
- Fanny is the quintessential mechanics tax: if the enemy jungler is a specialist, her mobility and burst can warp rotations and objective trades; many coaches treat the Fanny ban as a risk hedge to protect side-lane scaling.
- Luo Yi brings global map distortion via real-time repositioning and layered CC—great in siege and re-engage scripts.
- Zhuxin, an S15 staple, offers zone control that stabilizes mid-game skirmishes around Turtle/Lord, especially when paired with tank engage.
Outcome for PH teams: Draft elasticity became a key win condition. Organizations with deep hero pools in roam/mid could absorb or exploit the triple-ban gravity, navigating to comfort picks without conceding map agency in the first 10 minutes. (This shows in the fast playoff tempo below.)
3) Tempo & game length: PH playoffs skewed fast (10–20 minutes)
The MPL PH S15 Playoffs match-length distribution concentrates between 10–15 and 15–20 minutes (29 of the logged games fell in those bins), with no games under 10 nor beyond 30 minutes—a sharp indicator of a settled, early-to-mid game meta during the knockout stages. In practical terms, that means first Lord fights and second Turtle cycles often decided map state, with limited ultra-late scaling.
Coaching implications:
- Draft for first two objective windows (damage profiles online by Level 8–11).
- Prioritize roam pathing to contest river vision and flank routes around 9:30–12:30.
- Jungle economy planning (early Purple/Orange choices) must feed a minute-10 spike, not a minute-25 insurance policy.
4) Indonesia’s S15 snapshot: utility tanks, disciplined banning, stable WRs
Moving to MPL ID S15, the official stats board shows utility tanks surfacing with frequent bans yet steady win rates when picked. For example, Tigreal registered 33 bans with 15 picks and a 53% win rate—a tidy microcosm of “deny engage & punish positioning” thinking across the draft board. It’s not flashy, but it wins neutral setups and unlocks clean objective starts.
This ties into a broader Indonesian theme: calibrated team fights over pure coin-flip picks. Even when assassin threats are live, ID teams have been content to trade bans for reliable front-to-back—preferring structure that minimizes variance in best-of-series.
Competitive takeaway:
- Against ID opponents, anticipate roamers with hard-disengage or lock-in (Tigreal-family kits).
- Draft anti-dive backlines that survive initial contact (shields/invulns/peel ultimates).
(For schedule, format, prize pool, and S15 structure in Indonesia, see the Liquipedia season summary.)
5) Malaysia’s S15: standings, player ratings, and macro signals
MPL MY S15 provides a tidy official dashboard for standings and an intriguing player star-rating system (role-specific). During the regular season window, Selangor Red Giants OG Esports and HomeBois set the pace in match record and game differential, while star ratings for players such as Sekysss (Jungler, 8.14) and MELQT (high KP) illustrate the region’s efficient team play and objective focus.
A few practical reads from MY’s data layer:
- High Kill Participation (KP%) for mid and roam correlates with cleaner Lord setups—you can identify teams whose mid-roam “handshake” (synchronize wave + river timing) consistently converts picks into objectives.
- The ratings board is a quick heuristic for scouting role matchups—not perfect, but a helpful “first pass” before deeper VOD scouting.
Also useful: MPL MY’s season page confirms the patch environment (1.9.64–1.9.64C), which matters when you translate Malaysian trends to other regional scrims.

6) Patch context & the “Kalea effect”
Mid-season patch 1.9.64 shook up hero priorities—most notably with Kalea—which several analysts in the community flagged as shifting ban/pick patterns in MPL PH Week 4 (and then cascading into subsequent weeks). Even if your team didn’t first-pick Kalea, her mere presence re-ordered the draft by making certain engages riskier and certain backlines harder to pin down without layered CC.
Why this matters to data:
- A spike in targeted bans on Kalea-adjacent counters or enablers inflates “ban rate” volatility week-to-week.
- Win-rate deltas around week-of-patch tend to widen; stable WRs two weeks post-patch are more predictive.
Cross-checking with MPL MY’s patch listing helps you segregate “patch noise” from “true meta signals.”
7) Viewership & platform mix: PH remains a magnet
Esports Charts pegs MPL PH S15 as a multi-platform product (Twitch, TikTok, YouTube Live, Facebook Gaming), with Tagalog the most watched language for the season; sponsor slate included CLEAR, Infinix, Smart, TT Racing, Timezone, and BPI. The season ran Feb 28–Jun 1, 2025 with the Green Sun Hotel cited as venue for broadcast operations and phases of the split. For content teams and marketers, this confirms broad distribution and a brand-friendly ecosystem.
Analytics angle:
- Multi-platform carriage correlates with higher highlight discoverability. If you’re optimizing YouTube thumbnails or TikTok cuts, local language cues (Tagalog in PH) improve CTR and session time.
- Sponsor category diversity (FMCG, telco, devices, banking) signals mature inventory—expect more in-broadcast analytics packages (heatmaps, damage share infographics) in 2026.
8) Playoffs architecture & competitive dynamics
MPL PH S15 used a Hybrid Elimination playoffs (single-elim Round 1 for seeds 3–6; seeds 1–2 enter in Round 2 with double-elim protection; most series Bo5, LB Final/Grand Final Bo7). This structure rewards regular-season excellence (first-round bye) yet still lets dark horses charge via lower bracket. For S15 PH, Team Liquid PH and Aurora secured those top seeds (both 12–2), with TLPH taking the #1 seed on head-to-head—a tidy reminder that tiebreak details matter.
Drafting nuance in hybrid formats:
- Upper-bracket teams can index riskier game-1 drafts (information gathering), since they have a safety net.
- Lower-bracket runs tend to compress hero pools—you’ll see simpler execution comps to conserve mental bandwidth across Bo5 → Bo5 → Bo7 gauntlets.
9) Five headline trends analysts should know
- Ban gravity in PH compresses first-phase options
With Fanny/Luo Yi/Zhuxin chewing up bans, role flexibility (especially mid/roam) becomes priceless. Teams with flex picks dodge the trap of telegraphing win conditions too early. - Indonesia values structure over volatility
Tigreal’s ban/pick/WR combo encapsulates disciplined engage; ID teams often drafted front-to-back and won through setup coherence. Counter by drafting anti-clump tools and peel layers. - Malaysia’s KP-driven macro
Strong kill-participation at mid/roam plus consistent objective conversion suggests a playbook-centric macro where teams trade vision, not coin-flip duels. Scout using MY’s player ratings for a quick role-by-role read. - Tempo is king—especially in PH playoffs
The 10–20 minute concentration implies two objective windows decide most games. Stack minute-10 spikes (ultimates + first core items) and be first to river to contest. - Patch ripples drive week-over-week variance
New heroes and 1.9.64 balance shifts (e.g., Kalea) redrew ban/pick priorities. Use two-week moving averages for WR/pick-rate to smooth noise, not single-week snapshots.
10) Team & role analytics: what the numbers imply for practice
- Junglers: In fast metas, jungle pathing discipline matters more than comfort farming. Scripts that deliver level 4 + contest by 3:30–4:15 are baseline; delays cascade into late Turtle and lost mid-prio.
- Mids & Roams: With PH bans squeezing utility mages/supports, mid-roam duos must maintain double-threat presence: wave clear + pick potential. If your mid only clears, you’re late to river; if you only fish for picks, you lose prio.
- Gold/EXP lanes: Side lane is insurance; play for plate timings that sync with mid-river fights. Draft one side lane for safe scaling and one for turret pressure—don’t run double losing lanes in 10–20 minute metas.
- Objective setups: Malaysia’s stats hint that KP% ties to objective capture—not just kills but who arrives first and who anchors vision. Replicate by scripting pre-Lord 30-second warding paths for roam + mid.
11) Practical dashboards for MPL S15 (and S16) analysts
To level-up your prep, build three tabs in your scouting sheet:
- Draft Pressure Index (DPI):
DPI(hero) = ban_rate + 0.5 * pick_rate – 0.25 * unban_unpick_rate
- High DPI in PH for Fanny/Luo Yi/Zhuxin; in ID, look at utility tanks. Feed weekly, not just season aggregate.
- Tempo Matrix:
Bin games by duration (e.g., 10–15, 15–20…) and mark your team’s gold lead at 10/12/14 alongside objective count. PH playoffs show 10–20 dominance—optimize for those bins. - Conversion Rate (CR) after First Lord:
CR = (% of times First Lord → next turret + dragon/objective in 90s)
Teams with strong post-Lord lane discipline win S15-style metas more often than raw KDA leaders.
12) Content & marketing takeaways (for teams and publishers)
- Evergreen hubs win: Keep one MPL S15 analytics hub (this article style) and roll it forward to S16 by swapping weekly tables and patch notes links.
- Localization matters: PH viewership is Tagalog-dominant; publish dual-language recaps for higher CTR.
- Platform-native edits: Create TikTok-sized drafts (ban phase breakdowns) and YouTube chapters for each match’s objective swings; multi-platform carriage rewards native format.
13) Regional cheat-sheets
Philippines (S15):
- Bans: Fanny, Luo Yi, Zhuxin lead; adjust first-phase priorities.
- Tempo: 10–20 minute playoff bias.
- Top seeds: Team Liquid PH & Aurora (12–2), TLPH #1 on H2H tiebreak; hybrid playoffs.
Indonesia (S15):
- Utility tanks (e.g., Tigreal) get bans + solid WR when picked—expect front-to-back fights.
- Format & stakes: strong A-Tier circuit running Mar–Jun 2025 with nearly $300K prize pool.
Malaysia (S15):
- Standings + ratings point to macro consistency; use star ratings for role scouting.
- Patch: 1.9.64–1.9.64C context for hero evals.

14) What to watch for in Season 16
- Balance patches: If 1.9.6x transitions to a new cycle, expect ban clusters to reshuffle (especially around roam/mage utility). Keep an eye on first two weeks’ WR deltas.
- Rising jungler archetypes: Post-S15, teams may trial faster clear + duel kits to keep up with 10–20 meta, or swing back to late insurance if patches slow the game.
- Broadcast innovation: With multi-platform distribution in PH, expect in-broadcast statcards (heatmaps, damage share by role) to appear more often, giving analysts richer public data.
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Call to Action (Join the analysis!)
If this MPL S15 data report helped you see the meta more clearly, do two things:
- Comment your top three takeaways (and the region you follow most). I’ll reply with custom draft checklists for your favorite team.
- Share this article with teammates or analyst friends—then bookmark it. We’ll update it when S16 drops, and you’ll have a clean year-over-year comparison for your prep.
Final word
Across MPL Season 15, the numbers converged on the same headline: draft discipline + early tempo win the day. Whether you’re coaching, analyzing, or simply watching, let the data guide your prep—ban smart, spike at minute 10, and ride clean macro to the Nexus. If you want a tailored sheet (hero DPI, tempo bins, and post-Lord conversion formulas) for your team or region, drop a comment and I’ll help you spin one up.
This article translates MPL Season 15 analytics for Mobile Legends: Bang Bang into practical, region-specific guidance. In the Philippines, bans concentrated on Fanny, Luo Yi, and Zhuxin, squeezing first-phase options and rewarding teams with flexible mid/roam pools. Philippine playoffs skewed fast—most matches ended within ten to twenty minutes—so minute-ten spikes and tight river control around Turtle and Lord regularly decided games. Indonesia favored structured, front-to-back teamfights; utility tanks such as Tigreal drew heavy bans yet produced solid win rates when picked. Malaysia’s standings and role ratings highlighted high kill participation in mid/roam duos and reliable objective conversion.
Patch 1.9.64, especially Kalea, reshaped priorities and increased week-to-week volatility; more stable trends appeared two weeks after patch. On the audience side, MPL PH’s multi-platform distribution and broad sponsor mix reinforced viewership leadership. A hybrid playoff format rewarded top seeds but still enabled lower-bracket runs.
For teams and analysts, the article proposes three tools: a Draft Pressure Index to quantify pick/ban gravity, a Tempo Matrix to align compositions with common game-length bins, and post-Lord conversion tracking to evaluate macro discipline. Overall message: draft for early objective windows, script jungling to reach level four on time, and let clean macro carry wins. With consistency.
Frequently Asked Questions (FAQ)
1) Where can I see official MPL PH Season 15 ban and win-rate data?
2) Is there a reliable source for MPL PH/ID S15 hero picks, bans, and match lengths?
3) What’s a notable MPL ID S15 draft datapoint?
4) How do I track MPL Malaysia S15 standings and player impact?
5) Where can I find viewership/sponsor info for MPL PH S15?
Esports Charts lists platforms (Twitch, TikTok, YouTube Live, Facebook Gaming), sponsors, languages, and season dates/venue notes—great for media and partnership planning.