Table of Contents
Executive Summary
Fnatic ONIC’s M6 World Championship run was not a happy accident. It was the product of disciplined drafting, ruthless tempo management, efficient role archetypes, and a culture that prioritized chemistry and clarity under pressure. They finished the season by beating Team Liquid ID 4–1 in the grand final, completing an undefeated series run through the tournament and cementing a fifth straight M-Series crown for the Philippines.
This deep dive distills Fnatic ONIC’s winning patterns into replicable frameworks—for coaches, analysts, and ambitious ranked stacks. You’ll learn how their drafts produced flexible win conditions; how they turned lane states into map pressure; and how they layered engages, peels, and objective cycles to starve opponents of agency. We’ll also highlight micro-macro links (e.g., which micros create reliable macro advantages) and provide drills, checklists, and KPIs you can implement today.

M6 in Context: Why This Title Matters
- Dominant bracket run: Fnatic ONIC swept the upper bracket and conceded only five total games across the whole event—one of the smoothest title marches in MLBB history.
- Grand final control: Against Team Liquid ID, Fnatic ONIC delivered back-to-back statement wins to open the series, briefly stumbled in Game 3, then closed with emphatic control—including a 21–1 demolition in Game 4.
- Meta adaptability: Their compositions flexed between early skirmish tempo and late-game secure, anchored by reliable front-to-back and wing win conditions.
Takeaway: Success wasn’t about a single OP hero. It was systemic—consistent winning habits that traveled across patches, opponents, and map states.
The Champions: Who Did What (and Why It Worked)
Confirmed M6 Roster & Staff
- Gold Lane: Duane “Kelra” Pillas — late-game closer with front-to-back DPS and tower-focused instincts.
- Jungle: King “K1NGKONG” Perez — pathing discipline, objective setups, and clutch re-engages.
- Mid: Frince Miguel “Super Frince” Ramirez — wave control, prio conversions, mid-to-wing escorts.
- EXP: Jann Kirk “Kirk” Gutierrez — weak-side specialist; timing TP/rotation to stabilize or break side lanes.
- Roam: Borris James “Brusko” Parro (with SpiderMilez depth) — engage timing, vision, trap setups.
Coaching/management involved YnoT (and, earlier in the ONIC era, the long-standing influence of Coach Yeb in system-building and later leadership roles).
Why this mix works:
- Clear lane identities (Kelra for DPS carry, Kirk for glue plays).
- Mid–Jungle sync (Super Frince + K1NGKONG convert prio to river/wing control).
- Roam elasticity (Brusko toggles between hard engage and peel guardian).
Draft Philosophy: Flexible Win Conditions, Clear Fail-Safes
Fnatic ONIC’s drafts performed three jobs:
- Guarantee a stable damage source for late fights (Kelra).
- Secure contest tools for first two turtles and at least one early lord (K1NGKONG + Roam picks).
- Reserve lane counterpicks for stabilizing side pressure (Kirk, occasionally Mid flex).
Signature Notes from the Grand Final
- Game 1–2: Kelra’s Bruno punished TLID’s space concessions; K1NGKONG alternated Suyou and Fredrinn to blend engage, peel, and objective leash control.
- Anti-snowball insurance: ONIC often paired durable frontliners with anti-dive CC to protect gold lane and buy time for item spikes.
Repeatable Draft Template (Coach’s Card)
- 1st phase: Secure Jungle pillar (objective contest + CC), then roam engage or flex mid for prio.
- Ban logic: Remove enemy’s instant-burst bridges to your Gold; target their best peel if you aim to dive.
- 2nd phase: Lock Gold comfort + EXP stabilizer; keep a hard-reset ult or anti-burst tool in pocket.
- Always: One proactive pick for early skirmish leads + one fallback scaler for 12–18 minutes.
Macro Doctrine: Tempo, Vision, and Objective Denial
1) Jungle Pathing With a Purpose (K1NGKONG’s Edge)
- Early river priority: Mid-wave control → Roam escorts → contest first vision wards → quietly “tax” enemy jungle topside or botside depending on lane states.
- Two-minute rule: If lanes can’t contest, delay instead of die—trade camps or pressure the opposite side crab to maintain gold parity.
2) Gold Lane as a Living Win Condition (Kelra’s Cushion)
- Wave discipline: Last-hit focus and lane freezing when ahead; never over-push without vision triangulated by Roam + Mid.
- Tower math: If enemy allocates 3+ heroes to dive Gold, counter-trade with early Turtle + plates on the opposite side.
3) Mid-to-Wing Rotations (Super Frince’s Conveyor Belt)
- Prio conversion: Once mid wave is neutralized or pushed, escort wings to break fog pockets before objectives.
- Vision chains: Ward → sweep → hold conceal for the second engage, not the first. That’s how ONIC punished resets and over-peels.
4) EXP Lane as Stabilizer (Kirk’s Quiet Value)
- Weak-side wizardry: Kirk absorbed pressure and kept towers alive long enough for ONIC to trade up elsewhere.
- TP windows: Save TP to convert winning fights into structures, not for doomed saves.
5) Roam Layering (Brusko’s Two Gears)
- Gear 1 (engage): Force enemy to burn major cooldowns at river.
- Gear 2 (peel): Instantly swap to bodyguard mode for Gold lane as enemy re-engages.
This two-gear rhythm created uncomfortable fight pacing for TLID and others.

Micro That Becomes Macro
- Leash discipline: Don’t over-hit if it reveals positions before your side lanes are ready.
- Skill trading: Trade non-ultimate CC at river; hold ultimates for post-reset punish.
- Fog-of-war wins: Conceal is stronger after first contact when enemies think they’ve baited your tools.
Why it matters: These small rules scale into objective control, map chokeholds, and win-more lords.
The Grand Final: Composure Under Bright Lights
- G1 & G2: ONIC seized tempo early—Kelra’s Bruno converted modest leads into tower and lord security; K1NGKONG’s jungle choices denied TLID multiplier plays.
- G3: TLID punched back behind Joy (Faviannn 9/2/1), revealing ONIC’s mortality if mid-map skirmishes broke on timing.
- G4: ONIC recalibrated—hard control from draft to execution, culminating in a 21–1 stomp.
- G5: Clean close with composure and objective focus; the series ends 4–1.
Pattern: ONIC rarely chased unnecessary kills. They played the map, not the scoreboard.
The Culture Code: Chemistry, Communication, and Role Trust
Post-event reflections cited bonding and chemistry as decisive edges—players trusted each other’s timings and role responsibilities, reducing comms load and enabling faster mid-fight pivots.
What to copy:
- Pre-call win conditions (e.g., “Gold hits 2-item spike; fight 5v5 at next turtle”).
- Closed-loop comms: Who calls? Who confirms? Who cancels?
- Error rituals: Rapid “why it failed” tags (path, ward, CD, TP), then reset language to protect confidence.
Meta Notes: What Helped in 2024–2025
While patches evolve, the principles endure:
- Map presence + CC + flexible damage remained priority across M6 and into 2025’s tier lists. Assassins with control partners, mages that secure mid prio, and marksmen with reliable DPS windows continued to be valued.
Coach’s translation: Draft a spine (jungle + roam + mid) that forces fair fights on your timings, then select Gold and EXP to match scaling needs + weak-side duties.
Systems You Can Steal: 12 Practical Frameworks
- Lane Goal Sheets (per 3 minutes): CS targets, wave states, ward placements, and roam windows.
- 2-Phase Engage Plan: Phase A to drain tools; Phase B (conceal) for the real commit.
- Objective Accounting: Track Smite/CD, enemy ultimates, and TP for each river contest.
- Gold Lane Insurance: Always draft one tool that converts peel into DPS uptime.
- EXP Lane Pivots: Decide pre-match if EXP is weak-side or breaker; draft accordingly.
- Roam Gears: Label games as E (engage) or P (peel) and evaluate between objectives.
- Macro KPIs: First two turtles contested without 0–2 deaths; first lord before 14:00 when comp allows.
- Vision Chains: Ward → deny → re-ward. Never contest with single-layered vision.
- Tempo Tax: Even losing lanes can tax enemy rotations—shove+disappear to buy river seconds.
- Error Heatmaps: Tag where throws happen (tri-brushes, pixel brushes, mid-river); plan sweeps.
- Cooldown Calendars: Pre-call next fight window tied to your key ults and item spikes.
- Review Cadence: 20-minute VODs with 3 timestamps: first contest, first throw, closeout sequence.
Player-Level Drills (Ranked Stacks & Amateur Teams)
- Gold Lane “No-Flash Hold”: Practice surviving ganks with only peel timings and wave management.
- Jungle “Quiet Wins”: Path for camps + crab without deaths for 6 minutes while maintaining prio access.
- Mid “Escort & Evacuate”: Push, escort vision to wing, evacuate without dying; repeat thrice pre-lord.
- Roam “Two-Gear” Scrims: Run identical comp twice; one scrim pure engage, second scrim pure peel.
- EXP “TP to Towers” Drill: TP only to convert fights into structures; never to save doomed 3v1s.
Data & Integrity: The Professional Layer
- Event data sharing across teams improves overall level; central integrity education reduces risk of match-fixing and protects the league product. (Frameworks many regions now adopt as standard best practice.)
Legacy and What’s Next
As world champions, Fnatic ONIC’s chosen M6 Champion Skin was Joy—a nod to the hero’s high-tempo, high-impact playmaking that defined parts of the meta and reminded everyone that mobility plus coordinated CC is devastating when piloted cleanly.
Bigger picture: Their blueprint—clear lanes, disciplined jungle, deliberate roam gears, and ruthless objective math—will remain teachable and transferable even as heroes shift.
Quick Reference: Fnatic ONIC’s “Five Absolutes”
- Win draft in purpose, not popularity.
- Turn mid prio into river laws.
- Treat Gold as a living win condition.
- Make EXP the map’s shock absorber.
- Fight in two phases—drain, then decide.
Tape these to your monitor.
Call to Action (CTA)
If you’re a coach or analyst, convert this guide into your next 4-week block: pick 3 frameworks, add KPIs, and run two review cycles. If you’re a competitive stack, assign roles, adopt the Two-Gear Roam and Objective Accounting rules, and post your match graphs weekly. Want a printable checklist + drill sheets or a customized draft map for your team? Tell me your roster style and rank goals—I’ll tailor a one-pager you can scrim with tomorrow.
Final Word
Championships age, but systems compound. If you build around clear roles, tempo-aware drafts, and two-phase fights, you won’t just copy Fnatic ONIC—you’ll create your own repeatable edge.
The playbook explains how Fnatic ONIC captured the M6 World Championship through systems, not shortcuts. Their title run—capped by a 4–1 grand final over Team Liquid ID—was built on repeatable frameworks: disciplined drafting, tempo-aware macro, role clarity, and a culture that kept comms brief and trust high. Rather than leaning on a single overpowered pick, they won by aligning micro decisions with macro outcomes across every phase of the map.
Roster identities. Each role had a defined purpose. Kelra (Gold) was the protected late-game DPS engine; K1NGKONG (Jungle) supplied objective control, pathing discipline, and clutch re-engages; Super Frince (Mid) converted wave priority into river/wing control; Kirk (EXP) played the “shock absorber,” stabilizing weak side and timing teleports to turn wins into structures; Brusko (with SpiderMilez depth) shifted between hard engage and peel—“two gears” that altered fight pacing on demand.
Draft philosophy. ONIC drafts guaranteed (1) a stable damage source for late 5v5s, (2) tools to contest the first two turtles and the first lord, and (3) a side-lane stabilizer. Typical sequencing: secure a jungle pillar with CC and contest power, pair it with roam engage or peel, then add Gold comfort scaling plus an EXP stabilizer. Bans targeted the opponent’s burst bridges or peel depending on whether ONIC planned to dive or front-to-back. A hallmark was keeping one hard-reset or anti-burst tool for second phase, enabling two-phase fights (drain major cooldowns, then re-engage).
Macro doctrine. Four habits defined their map play. (1) Jungle with purpose: early river prio through mid–roam escorts, trading camps instead of dying when lanes couldn’t contest. (2) Gold as a living win condition: wave discipline, plate math, and counter-trades when dives were telegraphed. (3) Mid-to-wing rotations: prio turns into escorted vision chains, holding conceal for the second commit after enemies burn tools. (4) EXP stabilization: absorb pressure, save TP to convert fights into towers rather than doomed saves. Roam’s “two gears” stitched it together—engage to draw resources, instantly swap to peel for the carry.
Micro that becomes macro. Leash and skill-trade discipline, fog manipulation (conceal after first contact), and cooldown calendars translated into cleaner objective cycles and denial play. ONIC “played the map, not the scoreboard,” turning small leads into lord control and safe closes.
Grand final arc. ONIC seized tempo in Games 1–2 (Kelra’s Bruno punished space; K1NGKONG denied multipliers), stumbled in Game 3 versus a Joy-led punch, then recalibrated for a 21–1 statement in Game 4 and a composed close in Game 5. The lesson: resilience plus process beats volatility.

Systems to copy. The guide offers 12 frameworks (lane goal sheets, two-phase engage plans, objective accounting, vision chains, error heatmaps) and role-specific drills (Gold “no-flash hold,” Jungle “quiet wins,” Mid “escort & evacuate,” Roam “two-gear” scrims, EXP “TP to towers”). Weekly practice cadence and macro KPIs (first two turtles contested without bleeding, lord timing vs spikes) operationalize the ideas.
Culture code and absolutes. ONIC’s chemistry minimized comms load and accelerated mid-fight pivots. Their five absolutes—purposeful drafts, mid prio → river laws, gold lane as win condition, EXP as shock absorber, and two-phase fights—form a portable blueprint teams can adopt to build a sustainable competitive edge across patches.
Frequently Asked Questions (FAQ)
1) Who did Fnatic ONIC defeat to win M6, and what was the score?
2) Which players defined Fnatic ONIC’s title identity?
3) What draft patterns should we copy first?
Secure a Jungle pillar with contest + CC, pair it with a Roam engage or peel anchor, then lock a Gold comfort scaler and an EXP stabilizer. Leave one hard-reset tool or anti-burst for second phase. Rehearse two-phase fights (drain → re-engage).
4) How did ONIC convert small leads into decisive wins?
They played the map. Mid prio escorted by Roam created safe river control; objective cycles were planned against enemy cooldowns. Gold was treated as a win condition garden—protected, watered, and harvested on time.
5) What’s a good weekly practice plan inspired by ONIC?
Day 1–2: Draft rehearsal (3 comps), lane goal sheets, two-phase engage drills.
Day 3: Vision chains + river contests (best-of-3 scrims).
Day 4: Objective accounting + closeout patterns (lord→inhib→end).
Day 5: Review with error heatmaps; lock improvements for match day
Sources & Notes
- M6 grand final result and scoreline vs TLID; game-by-game summary. esports.gg
- M6 champion confirmation and Philippines’ fifth consecutive M-Series title; undefeated series run context. Spin.phGosuGamers
- Fnatic ONIC roster details around M6 period. GosuGamers+1
- Game 1–2 Bruno, Suyou/Fredrinn highlights; Game 4 21–1 dominance. ONE Esports
- M6 Champion Skin selection (Joy) announced post-title. Esports Insider